![]() ![]() In other words, if the socialists are 87% happy with the government, this does not mean that everyone in that group has that opinion. The colored bars show how pleased each group of voters is with the state of government.Ī key concept for Democracy 4 voter groups is to understand that their happiness is theoretical. The percentage of the entire electorate that belongs to a group is shown in the light gray bar behind the group name. Policies that reduce religious beliefs can gradually push people out of the religious group. Policies that increase disposable income for farmers (for example) will shift some of them from being 'poor' to 'middle income'. Policies can affect the size of a group, and voters will actually move from one group to another over time. Opinion and membership are based on the country and the long-term effects of its policies. Voter groups have different opinions about the government, and different members. In the main game interface, the twenty groups (plus everyone's group) appear on the left of the screen. Keeping voting groups happy is the ultimate goal of your policy enforcement, either directly or indirectly. It is impossible to be young AND retired. Voters who rarely attend church may be less concerned about, or affected by, the same policies. Other voters may be more avid for religion and feel more strongly religious politics. This means that it is influenced by different groups in July or less, that is, Crystal is 65% socialist, 96% parents, 63% religious, 80% trade unionists and 97% young people, etc. She is a moderate socialist and a moderate liberal. For example, Crystal is a young adult and has a newborn son. A voter must invest more than 50% in an issue before joining a group. Voters are likely to be members of various groups, identifying with each group to a varying degree. No one can be a liberal AND a conservative, but they can (for example) be a very moderate liberal. All of these groups are special because they exist on a spectrum. Nobody in Democracy 4 is just a "socialist."Įach voter defines himself as liberal or conservative, and socialist or capitalist and fits into one of the three income groups (low, middle, or rich). The thing to remember about a voter is that they are not just a member of a socioeconomic group. ![]() Some are more likely to join protest groups, and even terrorist groups, than others. Some of them will get angry faster than others, especially the young ones. They also have their own level of political volatility. Each individual has their own opinions, members and loyalties of parties and organizations, their own unique combination of influences that come together to inform their voting decisions. Democracy 4 simulates a representative part of society. Increased crime reduces tourism, which affects GDP, which in turn increases unemployment, making poverty even worse… and so on. Maybe poorly funded schools lead to poverty, and poverty leads to crime. Following the path of the lines that connect the articles, the last causes of change within the country can be traced. A negative effect on pollution is generally a GOOD thing. A positive effect on unemployment is generally a BAD thing. Note that positive / negative are not value judgments, they are only numerical. The faster the arrows move, the stronger the effect. Green lines indicate a positive effect, red lines a negative effect. This will show a series of lines connecting one element to others. Politics and economics are complex! You can see how this works by using the mouse to hover over any icon on the main screen. The key to understanding the game is to understand how A influences B, affects C, and then alters A. The main principle in understanding the graphical user interface (GUI) is to realize that everything affects everything else. In other words, there is no map or 3D world to navigate, just a complex graph of interconnections between the different political and economic aspects of your country. How you conduct yourself as President-in-Office is up to you, but keep in mind that the game cannot be "won" in the conventional sense, only lost in an election or an assassination - your assassination. Each "turn" of the game is a quarter of a year. You serve a limited or endless number of terms depending on the country you select, and the options you set before you begin. What really matters is that you keep the Julius of the electorate satisfied enough to be re-elected at the end of your term. The country may be fine or it may be in a real mess economically, socially or in many other ways. ![]() At the beginning of the game you have just been chosen to serve. Democracy 4 puts you in the position of Prime Minister (or President) of a real world country. ![]()
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